This shot illustrates the process of seasonal snowfall eventually compressing to become layers of the ice sheet. These ice layers hold clues about changes in the environment, and can be read similar to tree rings
I designed the ice layers in Illustrator and Photoshop using details from glacier photos for the texture. I created the snow using Trapcode's Particular.
I designed the ice layers in Illustrator and Photoshop using details from glacier photos for the texture. I created the snow using Trapcode's Particular.
This shot acts to tie the Giant Sloth dung found in one canyon location to the Black Mat sites throughout the U.S. More importantly, it is supposed to tie the two sites, via carbon dating, to about 12,900BC.
This shot was created mostly by compositing a lot of photographic sources together in Photoshop and then animating them with a little 3D parallax. I think I actually used an AE expression to create the parallax in 2D rather than create a 3D scene for this shot. The same scene is used in another shot - Micrometeorites vs. Comets - with additional color treatment.
This shot was created mostly by compositing a lot of photographic sources together in Photoshop and then animating them with a little 3D parallax. I think I actually used an AE expression to create the parallax in 2D rather than create a 3D scene for this shot. The same scene is used in another shot - Micrometeorites vs. Comets - with additional color treatment.
Building on the Ice Rings animation, this shot demonstrates how ice core samples from a glacier can reveal changes in the atmosphere throughout time. This shot highlights the sudden drop in oxygen isotopes in a layer of ice dating to about 12,900BC.
Beyond designing the ice layers, I also had to deduce and recreate the original scientific data into a graphic that was more readily accessible to viewers.
Beyond designing the ice layers, I also had to deduce and recreate the original scientific data into a graphic that was more readily accessible to viewers.
This shot was initially designed and animated by me, but the finishing touches were done by Mitch Butler, who added the texture and coloring.
This shot illustrates how nanodiamonds exist within some of the carbon spherule samples collected by the impact scientists - a tell tale sign of an extra-terrestrial impact.
For this shot I composited several carbon spherule photos taken from an electron scanning microscope (I think) within a 3D scene. A lot of Photoshopping and Matte painting. I always enjoy doing micro-scenes where you can really play with 3D space and depth of field.
For this shot I composited several carbon spherule photos taken from an electron scanning microscope (I think) within a 3D scene. A lot of Photoshopping and Matte painting. I always enjoy doing micro-scenes where you can really play with 3D space and depth of field.
This shot illustrates the structure of atomic diamonds.
This shot illustrates another structure of atomic diamonds
This is one of two "comet impact" shots I did for the program. This shot was a lot of tinkering with Trapcode's Particular to create the comet itself. I created the earth from two NASA images - one of the earth and one of clouds. Each image is wrapped around a sphere and the rate of rotation is slightly different so you get the impression of the clouds moving around earth. The entire scene was composited in After Effects using a 3D camera. I used an expression on the camera to create a sense of turbulance as the comet flies by.
Even more fun with Trapcode Particular
Lots of Trapcode Particular fun!
Similar to the ice core timeline shot, but this shot compares two different data sets.